The Trade Book Neuromancer

Classified Information

  • CLASSIFIED_POSTED_BY: Jacob F
  • CLASSIFIED_POSTED_ON: Jan 30, 2013
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  • Category : Books & Magazines » Fiction & Non-Fiction » History & Politics
  • Description : Spine tight and slightly bent with stress lines noticeable. Slight creases or bends in the cover. Pages mostly white. Light wear and minor rubbing noticeable on extremities. Winner of the Nebula, Philip K. Dick, SF Chronicle, Ditmar (International), and the Hugo Awards for Best SF Novel. 51st printing. Bookseller Inventory # 009041
  • Location : Canada

Profile Information

  • ISBN (ISBN 10: 0441569595 / ISBN 13: 9780441569595 )
  • Author Gibson, William
  • Published in 1996

Overview

  • Here is the novel that started it all, launching the cyberpunk generation, and the first novel to win the holy trinity of science fiction: the Hugo Award, the Nebula Award and the Philip K. Dick Award. With Neuromancer, William Gibson introduced the world to cyberspace--and More...
     

    Case was the hottest computer cowboy cruising the information superhighway--jacking his consciousness into cyberspace, soaring through tactile lattices of data and logic, rustling encoded secrets for anyone with the money to buy his skills. Then he double-crossed the wrong people, who caught up with him in a big way--and burned the talent out of his brain, micron by micron. Banished from cyberspace, trapped in the meat of his physical body, Case courted death in the high-tech underworld. Until a shadowy conspiracy offered him a second chance--and a cure--for a price....


    "Mr. Gibson's characters inhabit a bleak amoral world entirely dictated by the machinations of global corporations and organized crime. In it, the closest anyone comes to integrity is dropping out and scrounging on the margins. The outsiders Mr. Gibson chooses for his heroes--hackers, street kids, bike messengers--seldom want more than to save their own skins and be left alone afterward. It was an ethos perfectly suited to the indolent cynicism of post-60's youth culture and the have-code-will-travel individualism of the programming class."